Last time I told you some thing about professional gamblers. Here I tell some Basic Strategy, which is a predetermined set of rules proven by computer simulation that represents the best possible way to play each hand. If you understand the game inside and out, and have committed every Basic Strategy decision to memory such that you can recall what to do almost instantaneously and under any circumstance, then you're probably ahead of about 99 percent of the blackjack-playing population. But that's not good enough. Because, as mentioned earlier, playing perfect Basic Strategy gets you only to about even with the house. Your bankroll will go up and down, and after some period of time you'll inevitably find yourself about even or at worst losing only a modest amount. But who wants to do that? Let's leave "being even" to the weekend warriors. We want to win in the long run. And there's no other way to do that but to keep track of the cards.
The basic principle behind counting is actually quite simple. It amounts to nothing more than changing the way you play-and even more important, the amount you bet-based on what cards have been dealt. Remember that there are only a finite number of cards (regardless of how many decks are used); so by keeping track of those played, the counter acquires knowledge of what cards remain. And, in overly simplistic terms, when more high cards than low cards remain, the players often hold the advantage. Of course, only the cards counter
AN INTRODUCTION TO CARD COUNTING
When such a situation will occur, and in that lies the keys t,
,om. , common misconception is that the actual process of card counted “, as more difficult as the number of decks in use increases. T ,e case at all. In fact, counting down a single deck or a hypoth ".
Comprising 99 decks are essentially equally difficult. The differ i- how frequently or infrequently the advantageous situations single-deck game, the advantage player doesn't have to a deck after deck before finding a truly ripe situation on which or put another way: advantage situations present themes l' 'eater frequency when fewer cards are used. Thus, the numb r in use has more to do with governing opportunity than it posing more or less difficulty. Ember that the dealer is forced to abide by a predetermined st, He must draw on all totals of 16 and below, and stand with 7. Think about it. That's a vital part of the overall equation. In a. rule and this rule alone that, in essence, represents the of! on which the entire process of card counting rests. When an eJltc, cards has been dealt (resulting in an abundance of high card g), the player is more likely to end up with a winning harm " - , err that occurs by simply beating the dealer outright or because ultimately must draw additional cards and thus has a higher ,. of busting. And, not surprisingly, the reverse applies dulH negative counts, when a lot of high cards have been dealt durance of low cards remains. Whichever the case, the profiqie
Counter bets more when he has the advantage, and less (or n6t ,en he doesn't.
The Five Core Concepts people erroneously assume that counters somehow mem card that's been dealt. That's simply not the case, and I'm u isn't a human on Earth who could remember every card dealt fro . Knows when such a situation will occur, and in that lays the keys to the kingdom.
A common misconception is that the actual process of card counting becomes more difficult as the number of decks in use increases. That's not the case at all. In fact, counting down a single deck or a hypothetical shoe comprising 99 decks is essentially equally difficult. The difference lies in how frequently or infrequently the advantageous situations arise. In a single-deck game, the advantage player doesn't have to wade through deck after deck before finding a truly ripe situation on which to capitalize. Or put another way: advantage situations present themselves at a greater frequency when fewer cards are used. Thus, the number of decks in use has more to do with governing opportunity than it does with posing more or less difficulty.







